O3DE
O3DE 24.09 Stabilization - The Big Leap
A preview of the next major O3DE release, due in September, 2024
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O3DE
A preview of the next major O3DE release, due in September, 2024
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It's still experimental
O3DE
A new version of the Open 3D Foundation's flagship AAA game engine is available starting today.
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The one where I catch some of my rookie mistakes, and make some new ones.
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The one where I stare into the abyss that is CMake, and learn the true meaning of 'experimental'.
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The one where a novice shader programmer gets in over his head.
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Write screenplays that follow industry standard formatting conventions
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So everyone's suddenly canceling Samuel Beckett, now?
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Learn how to apply a VGA style color palette and pixel shape to any given image using free software.
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Understanding the various files that make up a game in the Godot Engine.
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While Google's ChromeOS isn't an official development target for the Godot Game Engine, there are a few different ways to get the Editor up and running on your Chromebook.
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Physically Based Rendering (PBR) Most modern 3D software uses some variation of the Physically Based Rendering standard. This simulates the way light interacts with different types of surfaces, to render realistic materials. The most basic implementation of a PBR material might include only a single color, with values for roughness
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The latest stable release of O3DE introduces support for up to 256 square kilometers of open world terrain, and a sky full of stars
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The Godot Game Engine added a Movie Maker mode in 4.0 Alpha 11. Let's take a look at what that is, and how it works.
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O3DE is an open source AAA game engine, developed under the supervision of the Linux Foundation. It was originally built by Amazon, as the successor to their Lumberyard engine, which was based on CryTek's Cryengine.